PERSONAL WORK


“Ruins” Modeled after Angkor Wat in Cambodia, this area was created in UDK
using 3dsMax, Photoshop, Zbrush and CrazyBump.
"QubeBot" Based on Concept by StudioQube, Created with Zbrush and Substance Painter
“Lampost” This piece was based on a concept originally from the game “Captain Blood”
Breakdown of the process from base mesh in 3dsMax, through Zbrush to final texturing.
ArmourDillo and Che were created for Dominance War IV, an online character modeling
contest which ran from Feb-Mar 2009. This is my final Beauty Shot.
Hi Poly model for ArmourDillo and Che done in Max and Zbrush.
Rubble texture created in 3ds Max and CrazyBump
Zbrush sculpt of intact and broken brick wall